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Canvas Stream Rendering Bottlenecks in Annotation-Over-Video Tools : Real-Time Media Pipeline Performance Budgets

TypeScriptWebGLOffscreenCanvascaptureStream

Problem Breakdown

The performance defect is building real-time media pipelines (capture, compositing, encode) without frame budgets: each stage's cost is measured in the lab on developer hardware, and the composed pipeline exceeds the frame budget on real machines exactly when feature load peaks. Tools that draw annotations over capture…

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